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dc.contributor.authorLapina, M. A.-
dc.contributor.authorЛапина, М. А.-
dc.contributor.authorBagautdinova, A. R.-
dc.contributor.authorБагаутдинова, А. Р.-
dc.date.accessioned2025-02-07T11:36:01Z-
dc.date.available2025-02-07T11:36:01Z-
dc.date.issued2025-
dc.identifier.citationLapina, M., Mary Anita, E.A., Bagautdinova, A., Pukhova, M. Gamification and Game-Based Learning: A Systematic Review and Comparative Analysis // Lecture Notes in Networks and Systems. - 2025. - 1222 LNNS. - pp. 522-528. - DOI: 10.1007/978-3-031-78776-8_53ru
dc.identifier.urihttps://dspace.ncfu.ru/handle/123456789/29652-
dc.description.abstractIn the modern world, characterized by the rapid development of technology and digitalization of almost all spheres of life, it is necessary to keep up with the times and gradually introduce information technology into our lives. This will allow us to remain competitive in a changing world, take advantage of new opportunities and improve our quality of life. It is important to understand that information technology is not just a fashion trend, but a necessary tool for successful development and progress. The paper examines the very concept of gamification, the main methods of introducing gamification into education, highlights the advantages of learning with the addition of gamification, and also works on comparing learning with and without gamification elements. The introduction of game elements into the educational process helps to improve the perception of educational material, as well as increase the level of motivation of the students themselves. It is worth noting that the learning process with the addition of game elements helps to improve attention, develop logical thinking, as well as analyze various situations. Gamification can be viewed from several angles. For a teacher, this teaching method will help to capture the attention of children, which will help create a working atmosphere in the classroom. And for students, gamification is a great opportunity to explore really important topics in game mode. They will have an increased interest in learning, which will have a beneficial effect on their further academic performance and learning.ru
dc.language.isoenru
dc.publisherSpringer Science and Business Media Deutschland GmbHru
dc.relation.ispartofseriesLecture Notes in Networks and Systems-
dc.subjectAugmented realityru
dc.subjectTrainingru
dc.subjectEducationru
dc.subjectEducational gamesru
dc.subjectEngagementru
dc.subjectGame learningru
dc.subjectVirtual realityru
dc.subjectSets of pointsru
dc.subjectMotivationru
dc.subjectLearning processru
dc.subjectInteractivityru
dc.subjectGamificationru
dc.subjectGame mechanicsru
dc.subjectGame-based learningru
dc.titleGamification and Game-Based Learning: A Systematic Review and Comparative Analysisru
dc.typeСтатьяru
vkr.instФакультет математики и компьютерных наук имени профессора Н.И. Червяковаru
Appears in Collections:Статьи, проиндексированные в SCOPUS, WOS

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