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dc.contributor.authorKatrenko, M. V.-
dc.contributor.authorКатренко, М. В.-
dc.date.accessioned2025-04-03T13:05:03Z-
dc.date.available2025-04-03T13:05:03Z-
dc.date.issued2025-
dc.identifier.citationKatrenko M., Zhuravleva Y., Desenko O., Tarasova O., Evmenenko E., Kabaev I., Zeynalli R.R.O. Cross-cutting technologies in the digital educational environment // AIP Conference Proceedings. - 2025. - 3268 (1). - art. no. 050036. - DOI: 10.1063/5.0257716ru
dc.identifier.urihttps://dspace.ncfu.ru/handle/123456789/30392-
dc.description.abstractThe introduction of digitalization in education opens up enormous opportunities for the use of innovative digital technologies in the learning process of students and is not limited to a specific field of activity. In the field of physical education, the use of end-to-end technologies is gaining popularity. The purpose of the research was to study and analyze the possibilities of end-to-end technologies in the field of physical education and sports, as a means of organizing the digital educational environment of the university. Insufficient discussion in the scientific community of the research topic required studying the scientific works of modern practitioners. It was revealed that Cloud Technologies, Blockchain, Big Data, artificial intelligence, robotics, allow the use of a variety of forms and methods of their manifestation in higher education and contribute to the creation of an effective digital educational environment of the university. The use of an online survey made it possible to identify end-to-end technologies that are most popular in use and to establish the significance of these technologies in intensifying and optimizing the process of students' education in physical education. The result of the classification of end-to-end technologies used in physical culture and sports is displayed in the table.ru
dc.language.isoenru
dc.publisherAmerican Institute of Physicsru
dc.relation.ispartofseriesAIP Conference Proceedings-
dc.subjectCross-cutting technologiesru
dc.subjectDigital educational environmentru
dc.titleCross-cutting technologies in the digital educational environmentru
dc.typeСтатьяru
vkr.instФакультет физической культуры и спортаru
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