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https://dspace.ncfu.ru/handle/20.500.12258/18604| Title: | Evaluation of game resources as a purpose of cyber attacks for educational games |
| Authors: | Lapina, M. A. Лапина, М. А. |
| Keywords: | An attacker;Cyberattacks;Attacks on game resources;Educational games;Network security |
| Issue Date: | 2021 |
| Publisher: | CEUR-WS |
| Citation: | Lapina, M. A. Evaluation of game resources as a purpose of cyber attacks for educational games // CEUR Workshop Proceedings. - 2021. - Том 3057. - Стр.: 290 - 295. |
| Series/Report no.: | CEUR Workshop Proceedings |
| Abstract: | Game tasks are vulnerable to methods of gaining an advantage based on the results of attacks on game resources. In such conditions, it is critical to identify, monitor, and evaluate the possibility of such attacks. It is also advisable to choose methods of preventing them in advance, designing the game environment accordingly. An example of the use of training technologies that form users' awareness of information security issues for the task of predicting the choice of an attacker's attack vector is given. The algorithm of actions of an attacker in a game environment to gain an advantage or bypass (violate) the logic of the training game is shown. Possible criteria for the selection of game resources as targets of an attack are shown. The scheme of actions for determining the target resource and the features that reduce its protection against various types of attacks are briefly described. The application of the approach is possible for multi-user games built on the simulation of various processes, including for training games of various directions. |
| URI: | http://hdl.handle.net/20.500.12258/18604 |
| Appears in Collections: | Статьи, проиндексированные в SCOPUS, WOS |
Files in This Item:
| File | Size | Format | |
|---|---|---|---|
| scopusresults 2026 .pdf Restricted Access | 64.02 kB | Adobe PDF | View/Open |
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