Please use this identifier to cite or link to this item: https://dspace.ncfu.ru/handle/20.500.12258/25481
Title: PSYCHOPHYSIOLOGICAL ASPECTS THAT DEFINE THE HEALTH-ENHANCING POTENTIAL OF ESPORTS
Other Titles: ПСИХОФИЗИОЛОГИЧЕСКИЕ ПРЕДПОСЫЛКИ К ВЫЯВЛЕНИЮ КОРРЕКЦИОННЫХ СВОЙСТВ КИБЕРСПОРТА
Authors: Vodolazhskaya, M. G.
Водолажская, М. Г.
Vodolazhsky, G. I.
Водолажский, Г. И.
Filippov, Y. A.
Филиппов, Ю. А.
Sokolova, N. I.
Соколова, Н. И.
Keywords: Aggressiveness;Health-enhancing potential;Cerebral generator;EEG;Esports;Esports performance
Issue Date: 2023
Citation: Vodolazhskaya, M.G., Vodolazhsky, G.I., Filippov, Y.A., Sokolova, N.I., Kotlo, S.A. PSYCHOPHYSIOLOGICAL ASPECTS THAT DEFINE THE HEALTH-ENHANCING POTENTIAL OF ESPORTS // Human Sport Medicine. - 2023. - 23 (1), pp. 59-65. - DOI: 10.14529/hsm230108
Series/Report no.: Human Sport Medicine
Abstract: The paper aims to identify the psychophysiological aspects that define the health-enhancing potential of esports. Materials and methods. The study involved 15 widely used esports technologies, the Buss – Durkee hostility inventory, standardization of esports performance, and correlation, approximation, and semantic analysis. Results. The following psychophysiological aspects define the health-enhancing potential of esports: 1) nonlinear (parabolic) dependence of esports performance on negativism. The higher the level of superficial (neocortical) aggressiveness within the normal range of 3 to 14 points, the better the eSports performance. Negativism of more than 14 points is unfavorable for performance; 2) direct correlation between indirect aggression and esports performance. Conclusion. The health-enhancing potential of a number of computer games may consist in their activation properties, which are formed at relatively safe neocortical levels of the cerebral vertical with partial involvement of the superficial subcortex and normally do not affect the deep diencephalic structures. The prospect of high efficiency of biomanagement and biofeedback- /EEG-based training combined with esports is discussed.
URI: http://hdl.handle.net/20.500.12258/25481
Appears in Collections:Статьи, проиндексированные в SCOPUS, WOS

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