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https://dspace.ncfu.ru/handle/20.500.12258/9031Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Lapina, M. A. | - |
| dc.contributor.author | Лапина, М. А. | - |
| dc.date.accessioned | 2019-12-04T12:29:16Z | - |
| dc.date.available | 2019-12-04T12:29:16Z | - |
| dc.date.issued | 2019 | - |
| dc.identifier.citation | Aletdinova, A., Konshina, A., Lapina, M. Implementation of the gamification method in the development of a distance course "crowdsoursing management" // CEUR Workshop Proceedings. - 2019. - Volume 2494 | ru |
| dc.identifier.uri | https://www.scopus.com/record/display.uri?eid=2-s2.0-85075293204&origin=resultslist&sort=plf-f&src=s&nlo=1&nlr=20&nls=afprfnm-t&affilName=north+caucasus+federal+university&sid=d8851ef39258331b9c579eca6d1d0b6e&sot=afnl&sdt=sisr&sl=53&s=%28AF-ID%28%22North+Caucasus+Federal+University%22+60070541%29%29&ref=%28Implementation+of+the+gamification+method+in+the+development+of+a+distance+course+%22crowdsoursing+management%22%29&relpos=0&citeCnt=0&searchTerm= | - |
| dc.identifier.uri | http://hdl.handle.net/20.500.12258/9031 | - |
| dc.description.abstract | The relevance of the research is confirmed by the need to increase the attention and engagement of students in the educational process. In our opinion, this can be implemented by using information and communication technologies and gamification elements. This determined the purpose of the study - improving the efficiency of student learning in a distance course with gamification elements. The following methods were used for this: system analysis, interviews, monographic and expert assessments. The authors design a method gamify a distance course. On its basis, a distance course "Crowdsourcing Management" was created. An assessment by students of the elements of gamification is given. A comparative analysis of the distance course “Crowdsourcing Management” with the same course without gamification elements was conducted, its effectiveness was shown | ru |
| dc.language.iso | en | ru |
| dc.publisher | CEUR-WS | ru |
| dc.relation.ispartofseries | CEUR Workshop Proceedings | - |
| dc.subject | Designing course | ru |
| dc.subject | Self-elements | ru |
| dc.subject | E-learning | ru |
| dc.subject | Educational process | ru |
| dc.subject | Efficiency | ru |
| dc.subject | Engagement | ru |
| dc.subject | Gamification method | ru |
| dc.subject | Perception of social elements | ru |
| dc.subject | Students | ru |
| dc.subject | Curricula | ru |
| dc.title | Implementation of the gamification method in the development of a distance course "crowdsoursing management" | ru |
| dc.type | Статья | ru |
| vkr.inst | Институт информационных технологий и телекоммуникаций | - |
| Appears in Collections: | Статьи, проиндексированные в SCOPUS, WOS | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| scopusresults 1104 .pdf Restricted Access | 63.67 kB | Adobe PDF | View/Open |
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