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dc.contributor.authorLapina, M. A.-
dc.contributor.authorЛапина, М. А.-
dc.date.accessioned2019-12-04T12:29:16Z-
dc.date.available2019-12-04T12:29:16Z-
dc.date.issued2019-
dc.identifier.citationAletdinova, A., Konshina, A., Lapina, M. Implementation of the gamification method in the development of a distance course "crowdsoursing management" // CEUR Workshop Proceedings. - 2019. - Volume 2494ru
dc.identifier.urihttps://www.scopus.com/record/display.uri?eid=2-s2.0-85075293204&origin=resultslist&sort=plf-f&src=s&nlo=1&nlr=20&nls=afprfnm-t&affilName=north+caucasus+federal+university&sid=d8851ef39258331b9c579eca6d1d0b6e&sot=afnl&sdt=sisr&sl=53&s=%28AF-ID%28%22North+Caucasus+Federal+University%22+60070541%29%29&ref=%28Implementation+of+the+gamification+method+in+the+development+of+a+distance+course+%22crowdsoursing+management%22%29&relpos=0&citeCnt=0&searchTerm=-
dc.identifier.urihttp://hdl.handle.net/20.500.12258/9031-
dc.description.abstractThe relevance of the research is confirmed by the need to increase the attention and engagement of students in the educational process. In our opinion, this can be implemented by using information and communication technologies and gamification elements. This determined the purpose of the study - improving the efficiency of student learning in a distance course with gamification elements. The following methods were used for this: system analysis, interviews, monographic and expert assessments. The authors design a method gamify a distance course. On its basis, a distance course "Crowdsourcing Management" was created. An assessment by students of the elements of gamification is given. A comparative analysis of the distance course “Crowdsourcing Management” with the same course without gamification elements was conducted, its effectiveness was shownru
dc.language.isoenru
dc.publisherCEUR-WSru
dc.relation.ispartofseriesCEUR Workshop Proceedings-
dc.subjectDesigning courseru
dc.subjectSelf-elementsru
dc.subjectE-learningru
dc.subjectEducational processru
dc.subjectEfficiencyru
dc.subjectEngagementru
dc.subjectGamification methodru
dc.subjectPerception of social elementsru
dc.subjectStudentsru
dc.subjectCurricularu
dc.titleImplementation of the gamification method in the development of a distance course "crowdsoursing management"ru
dc.typeСтатьяru
vkr.instИнститут информационных технологий и телекоммуникаций-
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