Пожалуйста, используйте этот идентификатор, чтобы цитировать или ссылаться на этот ресурс: https://dspace.ncfu.ru/handle/20.500.12258/9018
Название: The use of simulation models and game scenarios in the study of radio engineering systems by higher engineering students
Авторы: Zhuk, A. P.
Жук, А. П.
Orel, D. V.
Орел, Д. В.
Nekrasova, E. A.
Некрасова, Е. А.
Krivolapova, O. V.
Криволапова, О. В.
Ключевые слова: Brainstorm;Flipped Class;Gaming pedagogical technology;Higher education;Interactive teaching methods;Radio engineering systems;Scenario training;Simulation models;E-learning;Engineering education
Дата публикации: 2019
Издатель: CEUR-WS
Библиографическое описание: Zhuk, A., Orel, D., Nekrasova, E., Krivolapova, O. The use of simulation models and game scenarios in the study of radio engineering systems by higher engineering students // CEUR Workshop Proceedings. - 2019. - Volume 2494
Источник: CEUR Workshop Proceedings
Краткий осмотр (реферат): One of the ways to make learning process more effective is to use the hobbies and activities specific to children. Nowadays the teenage obsession with computer games is comparable to an epidemic. A hypothesis suggests that the students’ enthusiasm for computer games can be used to their advantage. The game is widely used as a means, form and method of training and education. Unlike traditional methods, the uniqueness of the game consists in the fact that it allows to grasp not only the conceptual and informational content of the problem, but also the methods of activity in a certain sphere, norms, rules, role structure of activity, experience of social behavior. The article brought out the pedagogic methodology for teaching higher education students the discipline “Information Security in Wireless Communication Systems” with the use of game scenarios and simulation models. The discipline deals with the operation, deployment and configuration of wireless communication, navigation and control systems in such a way as to ensure the required level of information security. Practice shows that the development of students’ competencies in this discipline requires high efficiency of the teaching methods used. Usage of the teaching method, which combines interactive methods of scenario planning, didactic games, inverted class and brainstorming was described
URI (Унифицированный идентификатор ресурса): https://www.scopus.com/record/display.uri?eid=2-s2.0-85075275580&origin=SingleRecordEmailAlert&dgcid=raven_sc_affil_en_us_email&txGid=f1b49df441389cb2754618d21ceb593e
http://hdl.handle.net/20.500.12258/9018
Располагается в коллекциях:Статьи, проиндексированные в SCOPUS, WOS

Файлы этого ресурса:
Файл Описание РазмерФормат 
scopusresults 1097 .pdf
  Доступ ограничен
64.23 kBAdobe PDFПросмотреть/Открыть


Все ресурсы в архиве электронных ресурсов защищены авторским правом, все права сохранены.